πCourt dimensionsThe playing court is a rectangle of 18 m Γ 9 m, surrounded by a free zone at least 3 m wide on all sides.Rule 1.1βΎ
πLines on the courtAll lines are 5 cm wide and are part of the area they bound β a ball touching the line is IN.Rule 1.3βΎ
πZones and areasEach half has a front zone, a back zone, a service zone, a substitution zone and a libero replacement zone.Rule 1.4βΎ
πNet heightThe top of the net is 2.43 m for men and 2.24 m for women, measured at the middle of the court.Rule 2.1βΎ
πSide bands and antennaeAntennae mark the sides of the crossing space. A ball touching an antenna β or passing outside it β is out.Rules 2.3β2.4βΎ
πPostsNet posts stand 0.50β1.00 m outside the sidelines, are 2.55 m high and must be rounded and smooth.Rule 2.5βΎ
πThe ballA spherical ball, 65β67 cm in circumference, weighing 260β280 g, with inner pressure of 0.30β0.325 kg/cmΒ².Rule 3βΎ
πTemperature and lightingThe minimum temperature is 10 Β°C. FIVB competitions require 16β25 Β°C and 1000β1500 lux lighting.Rules 1.5β1.6βΎ
π₯Team compositionSix players are on court per team. A team may register up to 12 players (up to 14 in FIVB senior competitions).Rule 4.1βΎ
π₯Captain and coachThe team captain signs the score sheet; on court, a game captain is the only player who may speak to the referees.Rules 5.1β5.2βΎ
π₯Equipment and uniformsPlayers wear matching jerseys, shorts and socks with clearly visible numbers. Liberos wear a contrasting colour.Rule 4.3βΎ
πRally point scoringEvery rally scores a point. The team that wins the rally scores β whether or not it was serving.Rule 6.1βΎ
πWinning a setA set is won by the first team to 25 points with at least a 2-point lead. There is no point cap.Rule 6.2βΎ
πWinning the matchA match is best of five sets β the first team to win three sets wins.Rule 6.3βΎ
πDefault and incomplete teamA team that refuses to play or fails to appear loses by default: 0β3 in sets and 0β25 in each set.Rule 6.4βΎ
πThe tossBefore the match, a coin toss between the captains decides who serves first and which side each team starts on.Rule 7.1βΎ
πIntervals and change of courtsIntervals between sets last 3 minutes. Teams change courts after every set (and at 8 points in the deciding set).Rule 18βΎ
πPlayer positions at the serveAt the moment of the service hit, players must be in their rotational order: three front-row and three back-row players.Rule 7.4βΎ
πPositional fault (overlap)If any player is out of rotational order when the ball is served, the team loses the rally.Rule 7.5βΎ
πRotationWhen a team wins the serve back (side-out), its players rotate one position clockwise.Rule 7.6βΎ
πRotational faultServing out of the rotation order is a rotational fault: the opponents get the point and the serve.Rule 7.7βΎ
πStarting line-upBefore each set the coach hands in a line-up sheet showing the rotation order of the six starting players.Rule 7.3βΎ
πBall in and ball outThe ball is IN if it touches the court, including the lines. It is OUT if it lands fully outside the lines or touches anything outside the court.Rule 8βΎ
πThree hits per sideEach team may touch the ball at most three times (block touches excluded) before sending it back over the net.Rule 9.1βΎ
πDouble contact (consecutive contacts)A player may not touch the ball twice in a row β except during a block, or during one action on the teamβs first contact.Rule 9.2.3βΎ
πCatch / lift (held ball)The ball must be hit, not caught or thrown. It can rebound in any direction.Rule 9.2.2βΎ
πSimultaneous contactsTwo teammates touching at the same time count as two hits. Opponents touching simultaneously over the net give the receiving side three new hits.Rule 9.1.2βΎ
πPlaying the ball back from outside the antennaA ball that crosses to the opponentβs free zone outside the antenna may be chased and played back β around the outside of the antenna on the same side.Rule 10.1.2βΎ
π₯ Ball touching the netWhile crossing the net, the ball may touch it β including on the serve. A ball driven into the net may be recovered within the three hits.Rule 10.3βΎ
π₯ Touching the netTouching the net between the antennae during the action of playing the ball is a fault.Rule 11.3β11.4βΎ
π₯ Crossing the centre lineA foot may touch the opponentβs court only if part of it stays on or above the centre line, and only if it does not interfere.Rule 11.2βΎ
π₯ Reaching beyond the netBlockers may reach over the net without interfering; attackers may follow through over the net after hitting the ball on their own side.Rule 11.1βΎ
π―Making a legal serveThe server hits the ball with one hand or arm, after one toss, from the service zone, within 8 seconds of the whistle.Rule 12.1β12.4βΎ
π―Who serves first, and orderThe toss decides the first server of set 1 and set 5; after that, the team that did not serve first in the previous set starts.Rule 12.2βΎ
π―ScreeningThe serving team may not hide the server or the flight of the ball from the receivers.Rule 12.5βΎ
π―Service faultsA serve is a fault if the server breaks the serving rules, or if the ball touches a teammate, fails to cross through the crossing space, goes out, or passes over a screen.Rule 12.6β12.7βΎ
π₯What is an attack hit?Every action that sends the ball towards the opponent β except the serve and the block β is an attack hit.Rule 13.1βΎ
π₯Back-row attackA back-row player may attack a ball above the net only if they take off from behind the attack line.Rule 13.2β13.3βΎ
π₯Attack-hit faultsFaults include hitting the ball in the opponentβs space, hitting it out, illegal back-row attacks, attacking the serve above the net, and certain libero-related attacks.Rule 13.3βΎ
π§±BlockingOnly front-row players may block β reaching higher than the net to stop the opponentβs attack. A block touch does not count as one of the three hits.Rule 14.1β14.2βΎ
π§±Block touch and team hitsAfter a block touch, the team still has three hits β and the blocker may make the first one.Rule 14.4βΎ
π§±Blocking within the opponentβs spaceBlockers may reach over the net, but may not touch the ball on the other side before the opponent has made its attack hit.Rule 14.3βΎ
π§±Blocking faultsFaults include blocking the serve, a back-row player or libero blocking, and blocking outside the antenna.Rule 14.6βΎ
β±οΈSubstitutionsUp to 6 substitutions per team per set. A starter may leave and return once, only to their original position; a substitute may enter once and be replaced only by the same starter.Rules 15.5β15.6βΎ
β±οΈExceptional substitution (injury)If an injured player cannot be replaced legally, any player not on court (except a libero or the liberoβs replaced player) may replace them.Rule 15.7β15.8βΎ
β±οΈIllegal substitutionAn illegal substitution that is discovered after play resumes costs a point and serve, and points scored since are cancelled.Rule 15.9βΎ
β±οΈGame delaysThe first delay by a team gets a delay warning; any later delay in the same match is a delay penalty (point and serve to the opponents).Rule 16βΎ
β±οΈExceptional interruptionsInjury, outside interference or unforeseen events stop play; the rally is replayed. Interruptions totalling over 4 hours mean the match is replayed.Rule 17βΎ
πͺThe liberoA defensive specialist in a contrasting jersey who can replace any back-row player β up to two may be designated per team.Rule 19.1β19.2βΎ
πͺLibero restrictionsThe libero plays only as a back-row player: they cannot serve, block, or attack a ball that is entirely above the net.Rule 19.3.1βΎ
πͺLibero replacementsLibero replacements are unlimited and not counted as substitutions, but there must be a completed rally between two replacements.Rule 19.3.2βΎ
πͺRe-designation of a liberoIf the acting libero cannot continue, the second libero takes over; with only one libero, the coach may re-designate a new libero.Rule 19.4βΎ
π₯Sportsmanlike conductParticipants must know the rules, accept refereesβ decisions without dispute, and behave respectfully.Rule 20βΎ
π₯Misconduct and sanctions (cards)Warning (yellow) β Penalty (red: point to opponents) β Expulsion (red + yellow together) β Disqualification (red and yellow separately).Rule 21βΎ
π§ββοΈThe refereeing teamA match is run by a first referee, second referee, scorer (and assistant scorer) and line judges. Only the referees may whistle.Rules 22β27βΎ
π§ββοΈLine judge flag signalsFlag down = ball in; flag up = ball out; flag up with palm on top = ball touched; waving flag = antenna, crossing-space or foot fault.Rule 28.2βΎ
π§ββοΈCommon referee hand signalsReferees use official hand signals to show the fault and which team serves next.Rule 28.1βΎ
π§ββοΈVideo challengeMany FIVB and top-level events let coaches challenge certain decisions using video replay.Competition regulationsβΎ